Tuesday, 28 November 2017
3.2 References
References
(1) Company Facts, Unity - Game Engine, 2017, https://unity3d.com/public-relations
(2) W Gallear, AI and Games, Waynes HE Blog, 2017, https://hnchnddegree.blogspot.co.uk/2017/10/ai-and-games.html7
(3) A Champandard, RTS to FPS: Using Strategy AI in Action Games, AI Game Dev, Oct 5th 2007, http://aigamedev.com/open/article/rts-fps/
(4) A Champandard, RTS to FPS: Using Strategy AI in Action Games, AI Game Dev, Oct 5th 2007, http://aigamedev.com/open/article/rts-fps/
(5) J Grzyb, Artificial Intelligence in Games, Code Project, Aug 28th 2013, https://www.codeproject.com/Articles/14840/Artificial-Intelligence-in-Games
(6) J Weibull, Visualising game theory with boids flocking, YouTube, June 1st 2015,
https://youtu.be/Tz3CgSwUREQ
(7) Unity Documentaiton, Making an Agent Patrol Between a Set of Points, Jan 2017
https://docs.unity3d.com/Manual/nav-AgentPatrol.html
(8) C Jay, Drivatars explained, YouTube, Nov 26th 2013, https://www.youtube.com/watch?v=MpMi93bBZOE
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