Saturday, 25 November 2017

2.2 Boids Flocking


Boids Flocking

The AI element of Boids Flocking is one this is not used in my game idea, although it is a technique used in many of the games we play today (Using AI in Computer Games - Assignment 1, 4.3 Boids Flocking). Its the element used in games to emerge the player and to make him\her feel like they are actually in the game, the method itself are lots of agents schooling together, making similar movement to emulate a flock of birds or a school fish.

So where have we seen boids flocking and how is it used in the games we play today? We tend to find this technique used in real world games such as Grand Theft Auto, Far Cry and Gran Tourismo.

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From the attach video you see above, you can see boids flocking used in a perfect setting, now the idea is that you are the player character in a real world situation. The idea is for you to be the 1st person player and you are on a mission, the idea is not to focus on the birds flocking above. But the way boids work is that because your focusing on your task ahead, a random flock of birds flying across the top of the screen is a tactic to emerge you into the game itself, it brings the real world element to life and draws you deeper and deeper into the game.

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